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oofManBangyesterday at 4:14 PM5 repliesview on HN

> While the Apple Vision Pro itself is not a good ... product

I must admit I'm baffled by this reaction to the first model:

* It's clearly far more impressive technologically than any competitor.

* The price point clearly indicates it wasn't aimed at the general consumer, which is normal for such a massive technological leap compared to their other recent consumer stuff (e.g. the apple watch).

* They got loads of feedback

* Nobody who is this critical seems to articulate what success would have looked like.

> in the form of light, comfortable and unobtrusive AR glasses.

This just seems like a fantasy. I don't understand why people expect this is possible. Battery alone precludes this. Even just streaming video back and forth is going to be too power-hungry for serious use with lightweight glasses.


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halJordanyesterday at 6:34 PM

Same reaction. The vision pro is clearly a great headset. The biggest thing restraining it has been the ability to program for it. If Apple will not let 3rd party devs access the primitives needed to create game engine support then Apple needs to lend that support. Here they are

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lukevyesterday at 6:52 PM

The Vision Pro could easily have been successful if they'd invested an additional 10% of it's R&D budget into software development, and released a suite of tools that actually leveraged what the platform was capable of.

It's incredibly impressive tech but just not worth it if all there is to do is to have ipad apps floating in the air around me.

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f33d5173yesterday at 7:04 PM

I assume the GP means "successful in the market" by "successful product". They're distinguishing between something that might be successful otherwise and something that is successful as a product.

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porphyrayesterday at 6:11 PM

It is a technological tour de force and an amazing demo of what's possible and what is soon to come. But if we define a "good product" to mean a commercially successful one, then it isn't very successful. Still, I'm hoping it won't be killed and that it will continue to evolve and become successful eventually.

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asadotzleryesterday at 6:48 PM

>* It's clearly far more impressive technologically than any competitor.

Technology hardly makes a product.

>The price point clearly indicates it wasn't aimed at the general consumer,

You don't put your CEO on the cover of Vanity Fair and devote half your retail space and staff to it if it's not for the general consumer.

>* They got loads of feedback

Not as much as they hoped. They hoped to have 500K units in the wild in the first year and ramp up for the second year to a meaningful production run but that never happened because demand fell off a cliff once the fanboys got theirs and so the feedback is very, very limited and mostly negative or untrustworthy.

>* Nobody who is this critical seems to articulate what success would have looked like.

Apple scale scales. Meet or break Watch's first 2 year sales maybe? Watch, derided as a failure in the first year actually sold about ~20M units across both year 1 and year 2. Vision Pro will sell fewer than 500K units across year 1 and 2. 500K units!! One doesn't need to define success when failure is so easily defined here.

>Even just streaming video back and forth is going to be too power-hungry for serious use with lightweight glasses.

Spectacles will be entirely different technology stacks. See the Meta Orion prototype for example. You are correct, battery is an issue. Even bigger though is heat. Can't let things get smartphone hot on your face or it's game over. Anyway, expect low-res, narrow field of view, 2D overlays, more like your car's HUD than the immersive experience of goggles. But at least spectacles have a chance where goggles clearly do not, as demonstrated at both the high end and low end by Apple and Meta.

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