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dagmx04/23/20251 replyview on HN

Your comment is highly incorrect

You can render traditionally all you want with metal. You just don’t get some of the features like camera access, or gaze. Which does have its downsides, but is a long way from what you’re describing. I’ve ported a metal based renderer to visionOS for companies already, and you already have engines like Unreal supporting it too.

I’m not even sure what DOM you’re talking about. SwiftUI? RealityKit? The former is for Ui. The latter is an ECS like rendering engine. But neither fit what you describe.

Perhaps before being outraged by things you should be familiar with development on them first.


Replies

doctorpangloss04/23/2025

It's true, I stopped paying attention to the AVP after I returned it.

At the time it was released, which is not that long ago, AVP didn't support what I see is now called "mixed immersion mode." Unity's rendering was built upon the cockamamie scheme Apple had at launch and is the one I was describing in my comment, which is all I was familiar with.

Broadly speaking, you caught me, I don't stay up to date about stuff where everyone knows ahead of time that there is no audience. That's not your fault or my fault, it's Apple's fault.