What makes it so much harder to publish a CL game on Steam versus a C++ game?
Well, for starters, how do you add cross-compilation to Linux, macOS and Windows to something like this using ie. SBCL?
https://github.com/xyproto/sdl2-examples/blob/main/lisp/Make...
Well, for starters, how do you add cross-compilation to Linux, macOS and Windows to something like this using ie. SBCL?
https://github.com/xyproto/sdl2-examples/blob/main/lisp/Make...