logoalt Hacker News

fzeroracer04/28/20252 repliesview on HN

Speaking as someone in the games industry, I disagree with your take on portfolios. For reference, when I graduated college back in 2015 I had a portfolio of games, a successful and reasonably popular game mod and a bunch of relevant classwork. None of that even mildly got my foot in the door at any gaming companies, big or small or otherwise. Also of note, many software companies force you to sign an assignment of inventions agreement or a declaration that says you will not work in anything remotely related to software in your free time, which heavily restricts your ability to add to your portfolio.

What did help me however, is that I got a job at a smaller company working on software and then leveraged that professional experience into a job in the industry. That initial job I got was because of my computer science degree.

The importance of a CS degree was the stuff I learned across the degree, not stuff that was necessarily directly CS-related. Physics and math classes for example I did horrifically in as well, but those concepts I picked up have been useful to have in my toolkit.


Replies

caseyy04/28/2025

My experience was very different. But I did start in the games industry as a contractor working for abysmally poor pay. If you take a portfolio with actually decent programming skills, and flush self-worth down the drain along with labor protections, I think it’s very possible to get the foot in the door.

Unfortunately, the self-worth, poor compensation and no protections part is key in how a lot of people make it into games, and get their first games shipped. Beyond that, it’s easier.

I’m not saying this is a good or bad way to enter the industry, by the way. I have a strong opinion on it, but it’s outside the scope of what I wanted to share.

superconduct12304/28/2025

The thing is, as much as portfolio is important, experience is still more important