>So I would probably lean more toward RPG maker if I wanted to make an RPG
That may be a part of why they chose to take a 3d approach instead. RPG Maker has 20 years of iteration, so it's pretty hard to compete in that space. It's already a bit difficult as is to stand out in a 2D space to begin with.
Meanwhile, 3D is still a hard problem and Voxels give that flexibility to make assets by hand that fit into an overall game.
Hey, developer of RPG Playground here, and I agree with you.
My platform has moderate success (multiple games released each day), but to compete with RPG Maker means being 10x better. I was hoping to grab some of that market, but marketing wise it's incredibly difficult.