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dandellionyesterday at 9:44 AM2 repliesview on HN

It looks like it's mostly self-contained and it doesn't seem to have a clear way to leverage Godot, which is a pity. It uses it's own script language, own resources, etc. It'd be really interesting to have something like this, and have full access to Godot, use shaders, custom nodes, plugins like LimboAI, Beehave, etc.


Replies

lewispollardyesterday at 9:56 AM

If it's a Godot "game" then it should be pretty easy to mod that kinda stuff in, there are plenty of tools to do so.

garylkzyesterday at 5:11 PM

They do provide ability for users to export the project as Godot 4 if needed.