It looks like it's mostly self-contained and it doesn't seem to have a clear way to leverage Godot, which is a pity. It uses it's own script language, own resources, etc. It'd be really interesting to have something like this, and have full access to Godot, use shaders, custom nodes, plugins like LimboAI, Beehave, etc.
They do provide ability for users to export the project as Godot 4 if needed.
If it's a Godot "game" then it should be pretty easy to mod that kinda stuff in, there are plenty of tools to do so.