They also make no mention of transfer functions, which is the main mechanism which explains why the images “burn your eyes” – content creators should use HLG (which has relative luminance) and not PQ (which has absolute luminance) when they create HDR content for the web.
In theory PQ specifies absolute values, but in practice it's treated as relative. Go load some PQ encoded content on an iPhone, adjust your screen brightness, and watch the HDR brightness also change. Beyond the iPhone, it would be ridiculous to render absolute values as-is, given SDR white is supposedly 100-nits; that would be unwatchable in most living rooms.
Bad HDR boils down to poor taste and the failure of platforms to rein it in. You can't fix bad HDR by switching encodings any more than you can fix global warming by switching from Fahrenheit to Celsius.