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brokenmachineyesterday at 4:17 AM2 repliesview on HN

OK, so it doesn't mean real HDR but simulated HDR.

Maybe when proper HDR support becomes mainstream in 3D engines, that problem will go away.


Replies

pfranzyesterday at 11:27 PM

Right. Just like the article, HDR is too vague to mean anything specific and a label that's slapped onto products. In gaming, it often meant they were finally simulating light and exposure separately--clipping highlights that would have previously been shown. In their opinion, reducing the fidelity. Same with depth of field blurring things that used to not have blur.

orthoxeroxyesterday at 8:27 AM

It's HDR at the world data level, but SDR at the rendering level. It's simulating the way film cannot handle real-life high dynamic range and clips it instead of compressing it like "HDR" in photography.

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