I don't find many of these transitions very appealing. Sweet to harmony? Seems a stretch. Nightjar to chirring to bombylious? Might as well be gobbledygook.
You are right. I replaced it with new paths that are +1 longer. These are actual paths from our game now.
It said the path between “double lock” and “dislodge” was a tortured 10 word chain, it seems like you could get there much faster
“Double lock” > “clasp” > “grab” > “dislodge”
It’s just a quick example, but I think it follows their “rough synonym“ style connections, and it’s not less reasonable than the examples.
To me, it feels like this project is kind of hampered by not having a rigorous definition of what is allowable, and then mixing in the sort of random effects of an LLM