32/36 too.
Having very local/niche events (especially near the end, when there are lots of places to go wrong) makes it feel unballanced. If you wanted to make the game more strategic and less "gotcha," you might want to have all the events available at the same time, or have a "come back to this item" option that would allow the user more control.
On a related note, there are only about 40320 possible choice paths (8!), making it about as rich as tic-tac-toe (though the context certainly makes the player think more), far lower than something like Wordel's (26⁵)⁵. Adding more decisions might make people take more ownership of their wins.