logoalt Hacker News

krackersyesterday at 7:19 AM1 replyview on HN

hasn't this always been the case? I thought one of the whole reasons for the weird design of OpenGL API was that it was a client-server sort of thing to allow for network transparency


Replies

simoncionyesterday at 8:57 AM

My understanding matches your own.

I was doing this circa 2005 with an OpenGL program running on a Linux box in a server closet and a Windows machine running on my desk running some X11 server. Before I did that, I did research into the remote-draw capability of both X11 and OpenGL and came to the conclusion that what I eventually ended up doing would work just fine.