In general, with some applications people hit the limits pretty quickly with PNG and JPG. In our use-case, the EXR format essentially meant a rendered part of the source image wouldn't be "overexposed" by the render pipeline, and layers could be later adjusted to better match in Resolve. Example: your scenes fireball simulation won't look like a fried egg photo from 1980 due to hitting 0xFF.
If you've never encountered the use-case, than don't worry about the aesthetics. Seriously, many vendors also just don't care... especially after they already were paid. Best of luck =3
In general, with some applications people hit the limits pretty quickly with PNG and JPG. In our use-case, the EXR format essentially meant a rendered part of the source image wouldn't be "overexposed" by the render pipeline, and layers could be later adjusted to better match in Resolve. Example: your scenes fireball simulation won't look like a fried egg photo from 1980 due to hitting 0xFF.
If you've never encountered the use-case, than don't worry about the aesthetics. Seriously, many vendors also just don't care... especially after they already were paid. Best of luck =3