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rollcatyesterday at 4:04 PM1 replyview on HN

Unfortunately Apple normalised it, first with the iPhone. There are upsides (theoretically - less trash apps), but the review/curation process doesn't scale, and yep - the small devs are effectively told to bug off.

10 years ago I wanted to build a Love2D game, and release it for the three major OS's. The .love files are effectively ZIP archives, kinda like cartridges, but you need the correct Love2D version (they broke API compat every year or so). Windows and Mac used to be: "cat love.exe game.zip > game.exe".

Linux gave me the most crap, because making a portable, semi-static build was a nightmare; you couldn't rely on distros because each one shipped a different version of love.

Now Linux is actually becoming more viable, not because it's making that much progress, but because the two mainstream platforms are taking steps back.


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prependyesterday at 5:32 PM

At least signing is free for MacOS apps. And back when I used it only $100/year for iPhone apps.

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