What are you working on? Any new ideas which you're thinking about?
I'm working on a secure MCP server using WASM vm sandboxing.
- Each plugins run in its own WASM vm.
- Explicit network/fs access. No network or file access by default
- Can limit cpu/resources
The reo: https://github.com/tuananh/hyper-mcp
Working on a framework for making Factory Management Systems, that will handle inventory (where the work is and how it's going), equipment maintenance schedules, statistical process control (SPC) charts, who is qualified for which operations, etc.
I was curious how type checkers work for python, so I started making my own toy one.
Github repo has a link to what I plan to make a series of blog posts I started writing about it
I continue to work on PwnScan, a tool that combines traditional static analysis and AI to find vulnerabilities in binaries. I recently added support for integer overflow bugs.
https://procgenzoo.com/ (currently not deployed)
Elevator pitch is: A simple searchable directory of various procedurally generated toys. Think Boids, Game of life, Maze generation, terrain generation, etc. written in Ts/Js. Anyone can contribute and will get their page for their implementation of a given ProcGen.
This is optimized for
1. Hobbyists wanting to make a ProcGen and have it be publicly available
2. Game Dev's & Academics looking for inspiration
3. Students / Amateurs looking for a project to add to their portfolio. It's specifically aimed at making the barrier of entry for your first "out-in-the-world project" as low as possible.
Long term vision will include bounties i.e. "I'm looking for a terrain generation algo that makes one main island surrounded by 6-12 smaller islands, some connected by a bridge, and every island should have an organic coast line with coves & bays and stuff".
There will be a voting system so clean, polished, well documented implementations of a given algorithm float to the top, (i.e. Game of Life) might get procgenzoo.com/CellularAutomata/GameOfLife.
The plan is to keep this free forever, and hoping donations cover hosting fees.
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I'm also working on BackPackReact. Which is an inventory management game where the placement of various components inside yourback will create & consume resources to power your jorney to the next trading post. I.e. Fire/{HeatSource} and Ice/{ColdSource} on either side of Thermoelectric Generator will generate Power, which enables your vehicle to keep moving.
But it's a balancing game, the more space you use for your machinery, the less space you have for inventory for your cargo. You want the most efficient "engine" but also enough supplies to handle any unexpected events.
Is it better to build a nuclear reactor? Or just fill up on wheat and rent & feed a horse to pull you to the town, so you can sell all excess wheat you didn't use? Should you spend money to gather intel on the trading price of Iron is at your destination city? Or pick up a contract to build an electric grid at the new settlement, which will require many trips but yield one large payout?
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Would love feedback on either of these ideas :) & if you would contribute to or play either.
Adding descriptions my library of images on my NAS so it can be searchable like google photos and iCloud. Had fun with go and the code is as short as it gets.
I tore ligaments in my foot, awaiting surgery. Working on getting back on my feet but looks like it will be months before I can put weight on my foot. I am just hoping for smooth surgery and recovery. Injuries suck. Don't recommend.
Porting my latest educational project[0] to Common Lisp[1]:
I'm building an AI-native operating system for business, from first principles. It's called Simple (https://simple.dev).
With 20+ years of experience building an enterprise software platforms, I have seen firsthand that trying to bolt AI onto legacy systems is an architectural dead end. It’s like building a state-of-the-art 'smart penthouse' on top of a 100-year-old brick building. The foundation wasn't designed for the weight, the wiring can't handle the power demands, and you get a high-tech facade on a crumbling, inefficient core.
We decided to build the modern skyscraper from the ground up, designing the entire system around three core principles:
1. A Unified State Machine: We started with a single, transactional data model and a core set of APIs that can represent any business object or workflow. Everything from a customer record to an approval process is a primitive in this system.
2. Language as the Primary Interface: Natural language isn't just for Q&A; it's a first-class citizen for commands. A prompt like "Create an app to track sales leads with fields for status, deal size, and owner, then add a 3-step approval workflow for deals over $50k" directly executes against the core APIs, modifying the actual schema and logic in real-time. No consultants needed.
3. True Agentic Execution: Our AI agents are given credentials to this same core API layer. You can delegate multi-step, stateful tasks ("When a new lead is assigned, notify the rep on Slack, schedule a follow-up in my calendar for 3 days, and generate a draft outreach email using our template"). The agent executes this by making the same API calls a human developer would, but with the flexibility to handle variations.
For the nerds, here's the tech stack we're using to make this happen: The backend is built in Elixir; the BEAM VM's actor model and fault tolerance are perfect for managing thousands of concurrent agents and workflows. For performance-critical parts, we drop down to Rust via NIFs. Crucially, all custom logic — whether generated by an AI agent or a human — is compiled to WASM. This provides a secure, high-performance sandbox, giving us language flexibility and near-native speed for all automated tasks.
We're moving from a paradigm of "users hunting through menus" to "users delegating real work." It's an ambitious mission, and I'd love to hear what the HN community thinks of this philosophy and architectural approach.
I’m working on a collection of mini games designed to be played/powered by the Concept2 erg
https://lahomewin.com/ - see if the dodgers won yesterday in order to get a the panda express discount. vibe coded it with chatgpt 4o.
Editing my fantasy novel. Made a mindset change recently that helped me get past a months-long block.
https://vibed.pub/ "vibe blogging" platform, think bolt.new x substack.
Waitlist is open, /blog contains example posts
Built a stream processing engine using duckdb
https://github.com/turbolytics/sql-flow
It has some interest, unfortunately building tools as a business strategy is rough.
Beginning to work on first actual product! More soon :)
A dynamic runtime on top of the eBPF virtual machine / SQL workbench that lets you create real time visualizations of system performance data.
I'm working on creating an AI language learning platform to help me learn German. Here is a video of me demoing it: https://youtu.be/Mc9okomyKd8
https://trueprospect.ai - in previous projects had tons of issues with junk sign ups (b2b). This looks to solve that.
There are lots of clinics around the world with X-ray machines but no way to easily share the images or radiologists to read them. I’ve gotten the price for reading an X-ray to under $1 and piloting with hospitals in East Africa.
https://6k.ai/ (only a landing page for now)
Working on AI/NLP stuff in low-resource languages. Working on some research ideas (hope to publish) and well as some practical tools for learning languages.
A LLM-usage observability/monitoring tool (submitted to YC F25) and random game projects. One game I'm building is a tiny IO game inspired by moomoo.io but on Luna (our moon). Once that's done I'm thinking of making something with trains.
I added basic podcast support to my rss reader and now I am working on an android app. https://ivyreader.com
Quit my job to do DA`/50. It's to make AI coding useful at day50 and beyond. Currently 12 projects https://github.com/day50-dev
Interested in collaboration, feedback, and all other things.
I'm working on an AI platform to help mid sized companies figure out how close they are/develop a roadmap to utilize AI for tangible business uses (ie assess how much work is involved for a regional bank to utilize AI for fraud detection).
AOE4 (Age of Empires) reviewer: https://aoe4.senteai.com/games
By analyzing game statistics, we are giving players a new way to improve their game.
I'm still working on simple CRM system https://github.com/chauhankiran/rms CRM without complexity.
I actually just shared a Show HN post about mine before finding this...
I recently shipped a first-draft UI demo that you can play around with for my self-hosted jobs tracker:
Low friction Markdown based voice journaling. Locally transcribed voice memos with whisper and write as markdown files (to any folder or obsidian vault).
Built a privacy focused Kanban board app called Brisqi - https://brisqi.com It's offline-first, has one-time payment plans and has a clean, simple design. Check it out!
For the past two months,
With some friends, I've been building "Mo Money": a Duolingo-style app to teach investing through a gamified mix of microlearning and a real-time trading simulator (but it's a game). It's meant to be built as much for total beginners as it is for amateurs.
Sim side: A fully playable trading game backed by historical market data (no real $$), it's now integrated with a FastAPI backend, WebSockets, Firebase (soon), and XP system to track skill growth and gamify progress.
Learning side: A clean microlearning stack that teaches financial literacy in snack-sized bits, a lot like Duolingo, it's interactive, level-based & accurate and relevant information in the most digestible format.
Just added: a lightweight AI tutor for contextual Q&A during lessons. Thinking of adding a little more AI than a chatbot potentially to help learners in the app.
Upcoming: XP-linked achievements, a leaderboard, and a light paywall via Buy Me a Coffee.
We're undergrads building this from scratch, aiming for early users soon. If you’ve ever thought “I wish someone made markets feel learnable,” we’re trying to do just that. super excited
AI assisted algorithmic backtesting & trading. https://www.growbell.com. You describe your strategy in plain language and we'll do the rest. Pretty charts included.
I am working on automatically detecting fraudulent (D.P.R.K) candidates resume.
Recently many companies have fallen victims to hiring NK workers and losing millions of dollars. There are few red flags to identity these candidates and avoid becoming a victim.
My Obsidian plugin which syncs Tasks to Google Calendar, including reminders and times.
Cleaning up repo to open-source a remote pair programming software: https://gethopp.app/
Built in Rust(tauri), GoLang TypeScript and Livekit as WebRTC infra
I created a site for posting news, tech, politics: https://asiaviewnews.com/gigabots/threads
Still working on sudoku variants app (posted show hn 5 months ago), reworking solving algorithms for better hints and difficulty categorization.
We are building a private, "healthy" social network for close friends with chronological feed and no doomscrolling or clout-chasing.
This's a beginner friendly arxiv paper exploration platform but with powerful feature to select multiple papers and get AI analysis and comparison.
Cursor for the gym + fitness: https://apps.apple.com/us/app/forceai-ai-workout-generator/i...
https://sauna-assistant.com - iOS app to facilitate sauna rituals - audio themes, audible timers, lighting control, tracking
A web-based level design editor for game devs, Rust-pilled.
https://yukiko.ai/ - Generate AI character from image URL - chat with him and create new images for that character. Video and audio on the roadmap.
I've started to make EDM since 2 weeks ago. I've always wanted to do it and now I finally get to spend some time to do it. I'm having tons of fun.
An event based investment tracking app that is designed to help you keep track of important events around your investments.
Building a tool which helps businesses understand how they are performing on LLM tools like GPT, Perplexity, and Gemini : https://promptsy.in
Styled-Components (now in maintenance mode) in build-time only CSS
Base health counter for Star Wars Unlimited https://blog.c0nrad.io/posts/swu-health-counter/
I finished my online jar file editor and decompiler. Now trying to understand how to monetise it https://jar.tools/
https://elecar.app Airbnb for car chargers. Built an MVP, but unsure/afraid of trying to find users to advertise their chargers online.
A drop-in memcached replacement written in D. The end goal is Redis but memcached is simpler protocol (and less data structures;)) to test the waters.
https://github.com/DmitryOlshansky/hedgehog