https://procgenzoo.com/ (currently not deployed)
Elevator pitch is: A simple searchable directory of various procedurally generated toys. Think Boids, Game of life, Maze generation, terrain generation, etc. written in Ts/Js. Anyone can contribute and will get their page for their implementation of a given ProcGen.
This is optimized for
1. Hobbyists wanting to make a ProcGen and have it be publicly available
2. Game Dev's & Academics looking for inspiration
3. Students / Amateurs looking for a project to add to their portfolio. It's specifically aimed at making the barrier of entry for your first "out-in-the-world project" as low as possible.
Long term vision will include bounties i.e. "I'm looking for a terrain generation algo that makes one main island surrounded by 6-12 smaller islands, some connected by a bridge, and every island should have an organic coast line with coves & bays and stuff".
There will be a voting system so clean, polished, well documented implementations of a given algorithm float to the top, (i.e. Game of Life) might get procgenzoo.com/CellularAutomata/GameOfLife.
The plan is to keep this free forever, and hoping donations cover hosting fees.
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I'm also working on BackPackReact. Which is an inventory management game where the placement of various components inside yourback will create & consume resources to power your jorney to the next trading post. I.e. Fire/{HeatSource} and Ice/{ColdSource} on either side of Thermoelectric Generator will generate Power, which enables your vehicle to keep moving.
But it's a balancing game, the more space you use for your machinery, the less space you have for inventory for your cargo. You want the most efficient "engine" but also enough supplies to handle any unexpected events.
Is it better to build a nuclear reactor? Or just fill up on wheat and rent & feed a horse to pull you to the town, so you can sell all excess wheat you didn't use? Should you spend money to gather intel on the trading price of Iron is at your destination city? Or pick up a contract to build an electric grid at the new settlement, which will require many trips but yield one large payout?
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Would love feedback on either of these ideas :) & if you would contribute to or play either.