Last year I quickly built then released an experimental mixed reality horror game for Apple VisionPro: https://pulsargeist.com. It was a lot of fun and people actually liked the early prototypes of it. The game ended up completely tanking on VisionPro. Most people are on Meta Quest anyway so I'm now trying to re-implement the whole thing with Godot for Quest.
It's been a lot of fun but Meta HorizonOS (or whatever) is such a poorer dev experience... Anyway I'm now trying to rebuild the live environment mesh reconstruction feature that doesn't exist while encountering first limitations with Godot... Hopefully it will be ready in a couple months!
If this whole thing got you curious you can watch a technical talk I made about this game at the Letsvision conference in Shanghai, CN. https://www.youtube.com/watch?v=CYFH2hiRNqk
...and if social media doesn't somehow destroy your soul, you can follow me here: https://x.com/sxpstudio