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RobRiveralast Monday at 1:02 AM0 repliesview on HN

Still working on my video game.

I didnt realize how much overhead an sfml window draw call has, granted I have yet to target optimizing that yet.

Seems like my first candidate for multithreading; also I think the scheme I implemented for how to manage texture/sprite switching is advised against and may need to slightly refactor how I store and swap based on object state.

Yeet