Hah, thanks for the kind words <3
In all seriousness, I think I have the same propensity to have a hundred unfinished projects and have a hard time finding motivation to complete them. The difference might be that I have this 'big' project called a 'game engine' that wraps them all up into some semblance of a cohesive whole. For example, projects that are incomplete, but mostly just good enough to be serviceable (sometimes barely):
1. Font rasterizer 2. Programming language 3. Imgui & layout engine 4. 3D renderer 5. Voxel editor
.. etc
Now, every one of those on their own is pretty boring and borderline useless .. there are (mostly) much better options out there for each in their specific domain. But, squash them all together and it's starting to become a useful thing.
It just happened that I enjoy working on engine tech and I picked a huge project I have no hope of ever finishing. Take from that what you will
"I hate to advocate drugs, alcohol, violence or insanity to anyone, but they've always worked for me. --Hunter S. Thompson
Admirable perseverance!
I've always also had a side project or two in this domain but I've never managed to stick with one for more than 3-5 years.
Hah. I've been working on my own engine for over a decade, and I completely relate to this. I've torn it down and rebuilt it a few times, I've got multiple branches of it that are built for specific things... but when I want to do something I know it can't do, that could be easily done in some other engine, it just puts a bug up my butt to try and make my own code do that thing. Then I dive into code I haven't looked at for a few years and I realize that so many things could be improved. And I lose a week of sleep yak-shaving this thing that will almost definitely never be seen or used by anybody else. But I see it as a kind of craftsmanship and sharpening my own tools. I don't know another, better way to do that.