After 10 years in defense tech, watching missile attacks in Ukraine and the Middle East made it clear how little most people really get about air defense. So I'm builiding this simulator which drops you into the operator’s seat. You can test out different scenarios and build an air defense network against various types of threats (stats from real world). Also have Ukraine, Israel-Iran scenarios.
Is this an attempt to give the decision-makers on your projects a way to develop a clue? My work is logistics-related and a lower priority than missle defense, but I'm surprised the people pulling my strings manage to get their pants on the right end of their bodies most of the time. Just curious if you folks have the same problem.
Poked at it for a few minutes. And yes, it's clear how very little I get about air defense.
I would consider adding a tutorial or a toy version that's simplified a bit.
Love it. What could be a good addition IMHO is to add approximate costs of the placed systems, and cost of the ammunition used during the simulation ( for both attack and defense ).
Greetings, Professor Falken. The only winning move is not to play.
Really cool. Wish I could see more of the system log messages, that's the most interesting part to me.
Tangential: do you have insights into viability of mini automated anti-drone turrets? Something you'd place on a truck or pull out of a trench when needed? We already have drones with shotguns. I guess it's the automatic acquisition and targeting that's the difficult part, but just how difficult is that?
I tried Isreal-Iran scenario. So, any missile faster than 1000km/h pretty much have 0% chance of intercepting it? Data obviously classified, but this simulation is pretty fun.
Reminds me of a nuclear war simulator I had on my Amstrad many years ago, very cool
really great, would make for a great tower defense style game as well. Start with few resources and learn what each capability can do. Defend against more complex/advanced threats over time.
Is the equipment efficiency meant to capture e.g. using a $1M missile to shoot down a $1k uav/rocket
not sure you should use leaflet for this heavy map usage, it is not really usable now, maybe look at deck.gl
Does this take into account the new "drone attacks from within the country's borders" scenario?