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digganyesterday at 10:53 AM0 repliesview on HN

> Photogrammetry is one. Generally results in messy geometry though and tolerances get finicky.

The trick is a hybrid approach, use photogrammetry to get a draft model into whatever environment you use (like Blender or whatever), then use that for creating the high-quality cutout manually, which will be very easy with a in-place 3D draft model right in the scene.