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vunderbayesterday at 2:49 PM2 repliesview on HN

Nice job. I think it might be worth adding a few more verb synonyms to make the parser a little bit less strict - what's a few more years of development. :)

Like many other devs I also dipped my feet in the world of interactive fiction. As a kid I was just learning about concepts such as inheritance / OOP / etc. so I went a bit overboard on the ontology.

I remember pretty early on making a rather large mistake in that regard when a friend who was beta-testing the game for me at the time typed in commands like "get key", "get sword", "get ye flask", and then "get Aldwin" to which the game merrily replied "OK" and promptly stuffed an entire human being into the player's inventory.


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paulgerhardtyesterday at 3:03 PM

Heh. I remember similarly spending a few hours inside LambdaMOO. Successfully managed to clone myself, put myself in my clone’s pocket, and then put my clone in my own pocket and kind of broke room reversal. It was only later I discovered this was an intentional mechanic/bug that some designers that used to create very, very difficult puzzles.

Weird things happen when you give your MOO players a REPL in LISP land.

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drewolbrichyesterday at 3:05 PM

I remember writing one of these and typing "put bag in bag" and then being confused why the bag disappeared from the world.

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