As I recall, the faceted look of the early stealth aircraft was said to be a practical matter. It reduced the complexity of modeling the reflections during the design process. So with additional computational complexity, they could go back to smooth surfaces in later designs.
I imagine there are similar issues with ship design. Since these things are wavelength specific, you probably have a bigger computational problem for a bigger vessel. You can't just solve for the design on a miniature and scale it up to build it.
> I imagine there are similar issues with ship design.
The U.S. Navy built some stealthy ships.[1][2] But they were very expensive. It seems to have been a dead end not worth the trouble. There are so many sensors, shipborne, airborne, spaceborne, and onshore, that trying to hide a slow moving warship isn't likely to work against a peer opponent.
[1] https://en.wikipedia.org/wiki/Sea_Shadow_(IX-529)
[2] https://en.wikipedia.org/wiki/USS_Zumwalt