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hannofcart06/30/20251 replyview on HN

Great to hear that.

What language have you been using for the game logic? Straight up GDscript or are you using a different language binding?


Replies

tiniuclx07/01/2025

Yup, straight up GDscript so far. It's a wonderful language for iterating quickly - and so far I have not needed the extra performance of C#. And the performance bottlenecks that are in place so far are mostly due to the architecture - massive gains to be had by just refactoring some GDscript, don't really need to change language.