Yup, straight up GDscript so far. It's a wonderful language for iterating quickly - and so far I have not needed the extra performance of C#. And the performance bottlenecks that are in place so far are mostly due to the architecture - massive gains to be had by just refactoring some GDscript, don't really need to change language.
Yup, straight up GDscript so far. It's a wonderful language for iterating quickly - and so far I have not needed the extra performance of C#. And the performance bottlenecks that are in place so far are mostly due to the architecture - massive gains to be had by just refactoring some GDscript, don't really need to change language.