Rare has a history of video games that work in testing and have bugs buried in them for years until some novel architecture surfaces them. Not to imply other companies don't; just that Rare is an easy-to-reference name on the topic.
Donkey Kong 64 has a memory leak that will kill the game after a (for that era) unlikely amount of contiguous time playing it (8-9 hours, if I understand correctly). That was not caught in development but is a trivial amount of time to rack up if someone is playing the game and saving progress via emulator save-state instead of the in-game save feature.
(Note: there is some ambiguous history here. Some sources claim the game shipping with the Memory Pak was a last-ditch effort to hide the bug by pushing the crash window out to 13-20 hours instead of 8-9. I think recent research on the issue suggests that was coincidence and the game didn't ship with either Rare or Nintendo being aware of the bug).
Donkey Kong 64 running for 11 hours just fine:
https://www.youtube.com/watch?v=HWUg_iM7yIg