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fainpulyesterday at 8:51 PM4 repliesview on HN

macOS has a history of app icons which are highly detailed and almost photo-realistic. I think this trend started with OS X and the skeuomorphism hype. In my opinion, this is exactly the opposite of what a good icon should be like (reduced, stylized, simplified to the extreme).

Some bad examples you can see in the latest version of macOS:

- Xcode (photorealistic hammer)

- TextEdit (photorealistic pen)

- Automator (rendered robot)

- System Settings (gearwheels with tiny details)

- Preview (literally a photo, with a photorealistic "loupe" in front)

- Trash bin in the dock (photorealistic bin)


Replies

wpmtoday at 7:07 AM

A good icon should telegraph to the user as soon and as swiftly as possible the identification and purpose of the app/folder/thing it represents.

Photorealism is pretty good at that, since objects tend to look like themselves and nothing else, meaning they are unambiguous, and afford familiarity because even if your trash can at your desk looks nothing like the old photorealistic silver mesh trash can from Macs of yore, you can still probably figure out what it is really fast.

I am sick and tired of overwrought artsy fartsy mimmimulizsm hierogplyhic “icons” instead of something I can actually fucking see and recognize.

vjvjvjvjghvtoday at 1:15 AM

"In my opinion, this is exactly the opposite of what a good icon should be like (reduced, stylized, simplified to the extreme)."

Now we have icons where you basically can't tell what this is about and more and more icons look extremely similar. Not sure this is better.

vintagedavetoday at 12:27 AM

> this is exactly the opposite of what a good icon should be like (reduced, stylized, simplified to the extreme)

Why do you believe that? Is an icon a pictogram or ideogram?

65today at 12:48 AM

There is no reason why an icon can't be skeuomorphic. Flat design was inspired by Swiss design, which really only existed because of technical constraints of graphic design in the 50s and 60s.

An icon should indicate what the program does, and with higher quality displays, there's no reason why more detail in the icon would be worse. Icons aren't logos in the sense they have to be adapted for every possible use case (where those use cases may have technical limitations), e.g. on a huge box truck, embroidered on a shirt, or as a favicon.