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steveBK12307/31/20251 replyview on HN

It's a good point but I'll add the problem is also the system/incentives of whatever org you are in.

Some shops its easy enough to manage someone out and bring in a new team member who will contribute more. This is a health environment and generally free of the boom-bust hire/fire cycle.

Other shops have very top down hire/fire cycles where if you fire someone now you have no ability to replace them, and worse yet.. when you HAVE to fire someone, you want the low performer around to hit your metrics..

So a lot of shops carry around a lot of dead weight for different reasons, as long as the person is not a net negative contributor.

Aside from that, yeah, how to deal with poor performers is as much an art as a science. I often find, aside from exceptional cases, most of them actually have some part of the job they prefer & are good at, so modifying the task allocation can go a long way.


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joncrane07/31/2025

> I often find, aside from exceptional cases, most of them actually have some part of the job they prefer & are good at, so modifying the task allocation can go a long way.

While this works in the short/naive scenario, I feel like in most cases these low performers prefer the "gravy" work if you will. The type of work that almost everyone prefers and is good at. So you risk setting a bad precedent for perverse incentives by rewarding poor performance with easier work.

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