That's a lot of software setup for something that can easily be done in hardware. I've been over engineering things for years now.
For my mic I have also an sm57 feeding into a dbx286 hardware mic preamp and dynamics. Then feeding that into my audio interface for calls that also gives me a knob to mix in my mic into my headphone signal. This all gives me zero latency monitoring off all the gates and compression. Then for the output signal I have a seperate audio interface I use with all the web calling applications that sends the audio of all other people in the call to o another compressor that levels out their volumes. Then that is sent through a tc electronic multiband compressor unit to fix the really dull mics some people have. This is then mixed with the stereo output of all other applications on my audio interface again.
This way I have consistent audio no matter what OS I'm booted into at that moment.
i'm also an audio nerd and although I do everything in the box when i'm recording, i agree completely that it's way easier to use outboard stuff for this case. i had an analog channel strip but decided to try one of the very inexpensive behringer uv1 strips with an integrated usb interface and it's been great, the gate and compressor work well, and i have a rolls audio parametric eq in the effects loop to high pass and de-essing.
since it's convenient to use the headphone out on the uv1 for the headset, i do use a limiter plugin in Rogue Amoeba Soundsource to compress the output from the conferencing software we use, it's nice being able to do that per-application since i listen to music through the headset a lot and don't want to have to take the limiter in and out.
analog headsets are so much less annoying and flexible, huge fan