That seems weird. I would expect optimizer to be able to do anything a rapid fire joystick could, so if the simulation code could be tricked that way, should it not have become apparent during the brute forcing? The other option is, of course, that you exploited a problem with the input handling instead. But then, the result presumably could not be stored in a replay file, right? Otherwise, again, the optimizer could have found it, after all. Were you able to replay those huge jumps?
I have not tried reproducing, but IIRC on my jumps the skis on the player were not even visible on the top part of the screen during the jump, so higher for sure