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boxedyesterday at 8:10 AM1 replyview on HN

I was very skeptical of Claude Code but was finally convinced to try it and it does feel very different to use. I made three hobby projects in a weekend that I had pushed up for years due to "it's too much hassle to get started" inertia. Two of the projects it did very well with, the third I had to fight with it and it still is subtly wrong (swiftUI animations and claude code seemingly is not a good mix!)

That being said, I think your analysis is 100% correct. LLMs are fundamentally stupid beyond belief :P


Replies

Terrettayesterday at 12:14 PM

> SwiftUI animations and claude code seemingly is not a good mix

Where is the corpus of SwiftUI animations to train Claude what probable soup you probably want regurgitated?

Hypothesis: iOS devs don't share their work openly for reasons associated with how the App Store ecosystem (mis)behaves.

Relatedly, the models don't know about Swift 6 except from maybe mid-2024 WWDC announcements. It's worth feeding them your own context. If you are 5.10, great. If you want to ship iOS 26 changes, wait till 2026 or again, roll your own context.

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