Some people here were asking for it so I quickly vibe forked a speed control slider for farming some karma here on Hacker News:
https://francisduvivier.github.io/eternal-struggle-with-spee...
Code: https://github.com/francisduvivier/eternal-struggle-with-spe...
> vibe forked a speed control slider
Very on brand, it does not work correctly. I can turn the speed up but not back down again.
This vibed coded implementation is buggy.
If you go to 64.00×, it can't slow back anymore.
Interesting data point on the vibe coding front, as this is very buggy. Doesn’t bode well for releasing an agent on a non-trivial problem!
It looks like it converges to a normal distribution curve with white being the area under the curve.
Feature request: show a "scoreboard", that is, with every collision, show the percent of the circle that's white, and percent that's black.
Of course we want to make a ball faster than the other one and let it win the struggle.
At fast speed I see a trail of the circles. What gives?
Thanks :D I did really want to know what kind of shape it would tend towards over time.
Running 100x for some moments, the white part got pincer maneuvered by the black and I ended up with the whole circle becoming black. Don't know what to think of that lol
Not to alarm anyone, but when I ran this, the black ball eventually joined the dark side and the whole thing ended up black. I’m sure this doesn’t mean anything for the greater universe.