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francisduvivierlast Sunday at 10:24 PM10 repliesview on HN

Some people here were asking for it so I quickly vibe forked a speed control slider for farming some karma here on Hacker News:

https://francisduvivier.github.io/eternal-struggle-with-spee...

Code: https://github.com/francisduvivier/eternal-struggle-with-spe...


Replies

wvbdmplast Sunday at 10:36 PM

Not to alarm anyone, but when I ran this, the black ball eventually joined the dark side and the whole thing ended up black. I’m sure this doesn’t mean anything for the greater universe.

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Hendriktoyesterday at 5:29 AM

> vibe forked a speed control slider

Very on brand, it does not work correctly. I can turn the speed up but not back down again.

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rnotarolast Sunday at 10:43 PM

This vibed coded implementation is buggy.

If you go to 64.00×, it can't slow back anymore.

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rhubarbtreeyesterday at 6:12 AM

Interesting data point on the vibe coding front, as this is very buggy. Doesn’t bode well for releasing an agent on a non-trivial problem!

narratoryesterday at 2:46 AM

It looks like it converges to a normal distribution curve with white being the area under the curve.

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kelnosyesterday at 11:15 AM

Feature request: show a "scoreboard", that is, with every collision, show the percent of the circle that's white, and percent that's black.

pmontrayesterday at 9:40 AM

Of course we want to make a ball faster than the other one and let it win the struggle.

brcmthrowawayyesterday at 3:22 AM

At fast speed I see a trail of the circles. What gives?

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maxlinyesterday at 2:21 AM

Thanks :D I did really want to know what kind of shape it would tend towards over time.

Running 100x for some moments, the white part got pincer maneuvered by the black and I ended up with the whole circle becoming black. Don't know what to think of that lol