evaluate positions at low depth and high depth and select positions where the best move switches.
Won’t that bias in favour of common sacrifices in the endgame? The issue with using depth is that humans don’t struggle with depth uniformly. Humans can calculate to a lot more depth with a sequence of obvious moves (recaptures, pawn races) than they can in more complex situations (closed positions in the midgame).
Seems to me that if it is common, it is better known, so the AI knows it better, so it is less komplex.
Yeah, this is called the horizon effect: if I take your knight with my queen and stop calculating I’m up a knight, when in reality the queen will be taken on the next turn.