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crazygringoyesterday at 7:20 PM1 replyview on HN

I didn't downvote you, but you're just repeating what's in the article. And you say "presumably" so it sounds like you're guessing without fully reading? Which isn't adding anything to the conversation.


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card_zeroyesterday at 7:24 PM

I think only the part about blocks getting smaller as you go down and then doubling in size again is in the article. Will check.

I'm saying "presumably" because of points the article didn't spell out. Edit: I re-read and it doesn't talk about the very much non-cuboid blocks at the corners, or the pointed blocks at the core. Not in words, anyway. They're implied in the pictures.

If you want comments that build on this ... it's the triplets of quads that really bother me. They only appear at eight places on the surface of the planet, but it would mess with strategy in a strategy game (my own efforts were inspired by trying to create Civ on a true sphere) if routes between tiles are sometimes short-circuited. It would also distort house architecture in a sims-like, and mess up city grids if one of these triplet corners happens to be in the middle of your city, which would then go from having north-south and east-west streets to having ... six cardinal directions?

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