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seabass-labraxyesterday at 8:10 PM0 repliesview on HN

This is mentioned in the article:

> You can even reduce the amount of visible distortion by restricting players to a portion of a shell, so they never see the full difference in block size at its top and bottom.

> From what I can tell, this seems to be the approach used by the upcoming game PlanetSmith for its hexagonal-blocky planets.