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bitwizeyesterday at 7:36 PM1 replyview on HN

Not really. One of the advantages of vector displays is the fact that the drawn lines are razor sharp with zero aliasing. Another is the fact that the hardware has very fine control over the brightness, allowing for very bright or very dim lines to be drawn. The bright ones are brighter than could be replicated with raster CRT displays, and combined with slow-decay phosphors made for some beautiful "trail" effects. A pixelated display of any sort can only yield a rough approximation at best.


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JohnBootyyesterday at 9:13 PM

    and combined with slow-decay phosphors made for some beautiful "trail" effects
Thank you. This is such an under-appreciated aspect of vector games' unique look on real hardware.

    A pixelated display of any sort can only yield a rough approximation at best.
Why do you feel this way? With sufficient DPI, to me this is fairly easy to achieve. A few examples of emulation that look like they're doing a very good job:

I think they have the bloom dialed up way too high, and maybe the trails aren't prominent enough, but I assume those are easy things to tweak.

https://www.youtube.com/watch?v=Z4lHsVueSj0

https://www.youtube.com/watch?v=RtUtfBWDgmA

https://www.youtube.com/watch?v=aKjs1rWnwSk

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