> And how does a 3d rendered world that doesn't exist anywhere other than in a computer has more fidelity than real life ?
It's not always posible to meet up with people in real life. A lot of my friends moved overseas and I have neither the time nor inclination to be flying to sweden/the USA constantly.
> That's your opinion, the fact that VR tanked hard seems to indicate most people don't agree
This in no way changes the reality of their situation, in fact frankly, its irrelevant. Something being "nice" or "good" does not require it also have mass market appeal.
Pedantic: "nice" or "good" does actually imply there's mass market agreement because otherwise what is the effective definition of the word "nice" or "good"?
>> I have neither the time nor inclination to be flying
Everybody struggles with that trade-off; it would be nice if the pro virtual connected crowd acknowledged that a big part of the value of these relationships is that they aren't easy or casual. The infrequency and cost/effort involved is part of what inherently makes them special. I seem to be in the minority that would trade 100 cursory relationships for 1 deeply meaningful relationship.