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zozbot234today at 9:07 AM0 repliesview on HN

It's SIMD-based at the lowest level, but there's also the use of very high hardware multithreading (the threads are called, AIUI, "wavefronts" or "warps") on each compute unit/stream processor to hide memory access latency. Recent SPARC CPU's have 8-way hardware multithreading on the individual CPU core, GPU's can easily go even higher than that.