Definitely disagree on most of your points here, I think you don’t touch at all on optimistic mutations, don’t put enough weight on the extreme downsides it enforces on your code organization, the limits and downsides of forcing server trips, the huge downsides of opting out (yes you can, but now you have two ways of writing everything and two ways of dealing with data, or you can’t share data/code at all), it is in effect all or nothing else you really are duplicating a ton and then even worse DX.
Many of the features like transitions and all the new concepts are workaround you just don’t really need when your data is mostly local and optimistically mutated, and the ztunes app is a tiny demo but ofc you could easily server render it and split transitions and all sorts of things to make it more of a comparable demo to what I assume you think are downsides vs RSC.
I think time will show that RSC was a bad idea, like Redux which I also predicted would not last the time of time, it’s interesting in theory but too verbose and cumbersome in practice, and other ways of doing things have too many advantages.
The problems they solve overlap more than enough, and once you have a sync engine giving you optimistic mutations free, free local caching, and free realtime sync, you look at what RSC gives you above SSR and there’s really no way to justify the immense conceptual burden and actual concrete downsides (like now having two worlds / essentially function coloring, forces server trips / lack of routing control) I just bet it won’t win. Though given the immense investment by two huge companies it may take a while for that to become clear.