Fil-C is slow.
There is no C or C++ memory safe compiler with acceptable performance for kernels, rendering, games, etc. For that you need Rust.
The future includes Fil-C for legacy code that isn’t performance sensitive and Rust for new code that is.
How slow? In some contexts, the trade-off might be acceptable. From what I've seen in pizlonator's tweets, in some cases the difference in speed didn't seem drastic to me.
No, Rust is awful for game development. It's not really what it was intended for. For one, all the graphics API are in C, so you would have to use unsafe FFI basically everywhere.