Every time a language developer chooses to give their new language a novel, let alone chaotic, syntax, they sin against the very premise of software development being an engineering profession. Can you imagine the madness if mechanical engineers had the same laissez-faire mentality towards the conventions and learned best practices of their field? Randomly chosen bolts to use left hand threads just because it suits their arbitrary whim, every thread has a unique pitch never seen before just to make the machine stand out from the crowd. Parts of the machine use hot rivets, not because the design demands it but because it scratches a retro aesthetic itch the designer had that day. Every time a new machine is designed it has a whole class of new never before seen quirky ways of being put together and any mechanic who pleads for standardization on common sense ways of putting a thing together are just told to git gud because the creative expression of the 'engineers' is paramount.
(This is how we end up with German cars, isn't it?)
> Every time a language developer chooses to give their new language a novel, let alone chaotic, syntax, they sin against the very premise of software development being an engineering profession.
Exactly which syntax should every language be using then? Everyone will give you a different answer.
> Randomly chosen bolts to use left hand threads just because it suits their arbitrary whim
Claiming the syntax was chosen randomly on a whim is very much not true: https://matklad.github.io/2023/01/26/rusts-ugly-syntax.html
And there are times when it does make sense to use left-hand threads.
Just because someone looks at new syntax and doesn't immediately understand it doesn't mean that syntax doesn't exist for good reason.
Also, if your language's constructs and semantics don't exactly match those in other languages, then giving them the same syntax would be actively misleading, and therefore a design flaw.
Syntax is also only an issue for people who haven't taken the time to learn the language. If you haven't learned the language, then familiar syntax isn't going to help you anyway. You'll just think you understand something you don't.
It's of course a matter of perspective, goals, and assumed knowledge. Is it choosing to not follow best practices, or leaving outdated practices with unfixable downsides behind? Is it inventing new things or instead actually just taking already-existing things that you just happened to not know about? Is it making arbitrary changes, or necessary ones for a useful goal? Is an extra bit of temporary pain for existing engineers worth making things better for all future engineers? (not to say that Rust has necessarily made all the right decisions; but alas basically nothing is perfect, and things certainly won't get better if noone tries)