As others have said, this isn't a unique value proposition of dependent types, by all means dependent types provide a solution to this, but so do many other approaches.
You can do this in C++ & Rust, and I've done something similar in Typescript. The point of the comment you're replying to is kind of making the point that pitches for dependent types probably should give examples of something not already solved by other systems (not that you can't do this in DT). See:
> Yeah, this seems like matrixes might not be a great first example for explaining the value of dependent types.
In order to adopt DT, you need to pay a combined cost of productivity loss in terms of established tooling and choose to forgo any human capital which is no longer applicable once you start using a language with Dependent types, and a loss of time spent learning to use a language that has dependent types, which almost certainly has a smaller library ecosystem than most mainstream languages without DT.
For that reason it's worth considering what examples illustrate a benefit that outweighs all the above costs. I don't think it's enough to simply assert some moral basis on safety when clearly salaries for work done in unsafe languages are already considerably high.
Yeah, right now there isn't really any example of the value tradeoff being high enough that its overcome the barriers to adoption. Examples making the benefits more clear are helpful in being able to talk about dependent types in my opinion because most programmers (including myself beyond a fairly surface-level understanding, honestly) probably aren't familiar with them; once that's been established, I think it's a lot easier to talk about why the approach hasn't yet become mainstream.
For example, with the potential utility in having dependent types for list APIs, the barrier is that in practice, it's not always straightforward to be able to define your code in a way where you actually know the size of the list. If I read input from a user, I might be able to do an initial check that a list of items is non-empty as part of the constructor for the type, but what happens if I want to start popping off elements from it? In practice, this seems like it would either force you to go back to manually checking or only ever process things in a purely functional way to avoid defining behavior that vary based on state that isn't known. If you're willing to take this approach, having the compiler enforce it is great! You have to be willing to use this approach often enough for it to be worth picking a language with dependent types though, and in practice it doesn't seem likely that people would choose to even if they were more aware of the option.