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CyberDildonicsyesterday at 5:09 PM2 repliesview on HN

runs on any GPU – even in the browser

Seems pretty clickbaity and dishonest when that's just what webgl and webgpu means. Just say webgpu.

Also the roughness doesn't apply to the environment map.


Replies

cptrootyesterday at 6:05 PM

If you click into the code you can see that it depends on `wgpu`, which is a wrapper that uses whichever native API would be appropriate for the platform you're working with. If you run the native compiled version you won't be using WebGPU.

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yunnpptoday at 2:44 AM

I think you're getting lost in the weeds there. I do not see malice in the claim.

The irony is that it does not actually run on my GPU, nor much of other people's, judging by the comments. I don't know where people get this idea that WASM and WebGPU are the holy grail of portability; they are the opposite and the whole ecosystem is a fucking disaster. No offense to OP, though; I can understand the temptation to target that platform.

Anyway, I left more positive feedback in another comment.