wgpu is based on webgpu, what is your point here?
The title implies that the reason this exists is because it "runs on any gpu, even in the browser". People have been making raytracers using gpu apis in the browser over and over for the last decade.
That would be like someone claiming their program "multiplies huge matrices using SIMD" and then wrapping eigen. Why make a claim that is just happening because you call the same library as everyone else?