As someone with hours of time in Factorio pre-space age update, I've really struggled to get back into the game. I really want to build out a mega base with the new train logic, but every time I try to get into it it just feels like work. Space age seems like it had a pretty lukewarm reception, and some of the tech tree changes seem like artificial padding (cliff explosives).
I'll be honest, I don't think Space Age was all that good as an expansion. The developers really focused on giving the player new types of logistics challenges to solve, but that was never what I wanted. I wanted the same Factorio gameplay, but with more stuff to build. So out of the four new planets, the only one I actually enjoyed building on was Vulcanus (because it plays pretty much like vanilla Factorio but with new recipes). The lead dev is also well known for disliking logistics bots and wishes they had never been added to the game. And the expansion shows that, with (again) three of the four planets having mechanics to make use of bots more difficult if not outright impossible (Aquilo).
All in all, the developers have a very different vision of what makes the game fun than I do, and that meant the expansion wasn't much fun for me. If I play the game more in the future, I'll probably do so with the expansion disabled.
Yeah, the cliff explosives being gated behind vulcanus sucks a bit but they made the cliffs a lot more bearable in 2.0 I think for a megabase run its a matter of how fast you can reach legendary and process everything in it and once you got that you can go really into megabasing this game. Sadly they nerfed trains so hard by introducing Quality since everything got better but trains stayed the same which is a shame
For me factorio is a one playthrough kinda thing. I don’t get off on endless optimization and making it bigger for the sake of bigger, feels like work.
That said, I was more than happy to build the base back from scratch in space age, and I find the expansion to be every bit as fun as the base game. So I endorse it. Especially as you already know how to do some things quicker.
That was my first impression when I picked it up -- the game strongly suggests you start from the start, and re-loading a pre-Space Age save will result in many things breaking. I gave in and started over, worried I'd need to spend dozens of hours just building up to where I was before.
But this wasn't the case — Space Age isn't only new content, but a complete re-balance of the original game. It is far far less grindy and requires much less baby-sitting of production.
Your first space platform, the ships, and the planets, are best thought of as unique Factorio-inspired puzzles. Each planet is like a Factorio game-mode to solve, with its own restrictions to design around.
I think those who have hundreds of hours in the base-game have to un-learn of the base game to pick up the DLC. Many of the complaints are pointed at the tech tree changes — they wanted an expansion on what was there, not a recreation. But for me now, I wouldn't recommend Factorio without Space Age.