I bounced off this game.
It was fun and rewarding early on, as an idle game addict, but there's a massive complexity cliff.
You go from "just plant the newest crop on every square" to "Okay, now you need to manage farm-wide state in a way that the tools do not support, and develop powerful planning systems and priority systems to actually yield meaningful results and higher level crops" and I just don't understand why.
The reward for rewriting an entire working (nice and simple) system to a behemoth full of complex logic and systems engineering is.... another crop? At least until you get to spawn new drones which is locked off until you've already basically beaten the game for some reason?
Like it feels like there is massive missing transition and purpose to that complexity. In factorio, you deal with the insanity of petrochemicals because it gives you fun toys.
I found myself quite unable to engineer an entire system like that just to... improve my rate of resource growth. Somewhat.
Maybe don’t do everything at once. Try cycling through optimized whole-farm algorithms and clear() between them