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killerstormyesterday at 12:47 PM2 repliesview on HN

There's a model of computation called 'interaction nets' / 'interaction calculus', which reduces in a more physically-meaningful, local, topologically-smooth way.

I.e. you can see from these animations that LC reductions have some "jumping" parts. And that does reflect LC nature, as a reduction 'updates' many places at once.

IN basically fixes this problem. And this locality can enable parallelism. And there's an easy way to translate LC to IN, as far as I understand.

I'm a noob, but I feel like INs are severely under-rated. I dunno if there's any good interaction net animations. I know only one person who's doing some serious R&D with interaction nets - that's Victor Taelin.


Replies

trompyesterday at 2:16 PM

> there's an easy way to translate LC to IN

While easy, it sadly doesn't preserve semantics. Specifically, when you duplicate a term that ends up duplicating itself, results will diverge.

There exist more involved semantics preserving translations, using so-called croissants and brackets, or with the recent rephrased approach of [1].

[1] https://arxiv.org/abs/2505.20314

hmokiguessyesterday at 2:07 PM

Speaking of Victor Taelin, what's the latest on https://higherorderco.com/ ? His work is really inspiring and amazing