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nzgroveryesterday at 7:14 PM1 replyview on HN

Farthest Frontier is a recently released game in the same vein: https://store.steampowered.com/app/1044720/Farthest_Frontier...


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oerstedyesterday at 9:53 PM

It's great, but that's not what I meant.

Farthest Frontier has the kind of strict grid of Anno, and is reminiscent of the older more predictable and mechanical pathing of classics like Caesar or Pharaoh. Newer indie city builders like Lethis or Nebuchadnezzar have revived this style. But transporters still move independently through the grid of paths, the main factors are distance from producer to consumer and how many stops a transporter takes in their route.

But in Settlers 1 and 2 you literally build a graph with buildings as nodes and paths as edges with a strict throughput limits per link. It's quite interesting to optimize the resource flows through this graph. It's a lot like designing a good network, except that you have tons of types of resources moving to tons of different producers and consumers, with long multi-step supply chains. It's closer to Factorio perhaps in feel, but there are significant differences.