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tethayesterday at 7:50 PM3 repliesview on HN

Some mods in modded minecraft had that and it's a very punishing mechanic unless implemented well.

It eats all of your power and usually also very expensive items very quickly usually. Assume you have like 600RF/tick generated, common with certain generator constellations. 1 tick - 1024 RF and one input consumed, crafting fails due to not enough power. 1 tick wait, 1 tick, 1024 RF and one input consumed, ... This can void 10+ items / second, which can hurt very badly. Even for common items in fact.

It also tends to kick you while you're down, because it only kicks in if everything else is already failing. Then the only thing to continue functioning is the thing voiding your energy and your expensive items. Or even worse, if you did one miscalculation about your power grid, and then all of your resources are gone, often before you can react.

It can be interesting in the right packs, but it is Gregtech level hardness.


Replies

hofrogsyesterday at 8:04 PM

GregTech doesn't use RF though, at least it didn't. Machines pull packets of amps through the wires from the generators/batteries, the whole system is pretty interesting. Also high-level circuits have to be manufactured in cleanrooms with a pretty complex tech chain.

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bombcaryesterday at 8:49 PM

GT:NH has “easy mode” enabled in some regards - it won’t finish the craft but it WILL wait for power (actually keep trying) - so if you fix the power problems you can finish and not lose the mats.

May or may not apply to multi blocks.

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squigzyesterday at 8:07 PM

Out of curiosity, which mods are this cruel? I've been playing GT (modern) lately and even it doesn't void your machine's items unless you break the machine itself.

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