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mort96yesterday at 9:59 AM1 replyview on HN

> I don't know why you're asking me about examples that violate the rules I proposed. No I don't want that.

Other than the exaggerated 10x, I don't understand how it violates the rules you proposed. You proposed a scheme where part of the screen should be allowed to be significantly brighter than the surrounding SDR GUI's FFF. That makes the surrounding GUI look grey.

> And obviously boosting the brightness of a screen capture is bad. It would look bad in SDR too. I don't know why you're even bringing it up.

I'm bringing it up because that's how HDR looks on the web. Most web content isn't made by professional movie studios.

The example video I linked conforms with your suggested rules, FWIW: most of the image is near black, only a relatively smart part of it is white. The average brightness probably isn't over SDR FFF. Yet it still hurts.


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Dylan16807yesterday at 10:10 AM

The whole chip in the middle is brighter than white. Half that video is super bright, making this example way more than I was suggesting in both area and average brightness.

> most of the image is near black, only a relatively smart part of it is white. The average brightness probably isn't over SDR FFF.

It's a lot more than I suggested, and I said average brightness half of FFF for my example.

Also if I knew you were going to hammer on the loose example numbers I would have said 2% or 1%.

> I'm bringing it up because that's how HDR looks on the web.

But I'm not defending how it looks. I'm defending how it could look, since you don't see why anyone would even want HDR on the web.

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