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3rodentsyesterday at 8:44 PM6 repliesview on HN

For those unfamiliar, the studio behind S&box is Facepunch, creators of Garry's Mod and Rust. Facepunch as a company doesn't get much attention but they're wildly successful. Started as just some guy in a bedroom, now ~$100m/year in revenue (all via Steam), $100m in the bank, ~100 employees and almost entirely a company of game developers (maybe 20% of employees are administrative staff). Still owned and ran by the founder, Garry. S&box (and Garry's Mod and Rust) is pure game developers making things they want to make.


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rootlocusyesterday at 9:30 PM

Oooo, I remember Garry Newman! I found his UI library GWEN (GUI Without Extravagant Nonsense) when I was still in uni and working on my game engine. It's been abandoned for 9 years now, nice to see he's still working on cool tech.

[1] https://github.com/garrynewman/GWEN

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aditoyesterday at 10:21 PM

Oh, you mean Rust (the game[1]), not Rust (programming language[2]).

[1]: https://store.steampowered.com/app/252490/Rust/

[2]: https://rust-lang.org/

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jmtametoday at 3:25 PM

The origin story of Rust is classic: they got tired of Day Z and wanted to make it better, so they hired some random contractor to copy Day Z with elements of Fortnite and Minecraft, the developer complains that he's entitled to more money from the success of the game, lawsuit follows, and then Facepunch supposedly claims the original version was so buggy they have to rewrite the whole thing from scratch. Unclear if they were just trying to start fresh so the lawsuit wouldn't follow them forever, but it started out as just a clone of another game and they turned it into a hugely successful business (and an incredible game). Most games have a short shelf life, but I've watched at least over the past 4-ish years, and the rate that they continue to push changes is impressive.

ProfessorZoomtoday at 7:07 PM

i miss the old facepunch. on gmod i have a couple dozen IP mods. on s&box i made call of duty zombies gamemode and was perma banned. all cause they can make more money, but they forget mods like that is why their games are popular

raincoleyesterday at 9:44 PM

Isn't Rust Unity-based? Was he just too fed up with Unity and decided to roll his own engine?

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echelonyesterday at 9:43 PM

That's an amazing story.

I really like all the cultural oddities that Garry's Mod spawned. All of the indie animation. It was a big piece of machinima / virtual filmmaking / YouTube history and absolutely paved the way for VTubing and Unreal Engine in film.

Any idea if Facepunch or Valve retain rights to "Skibidi Toilet"?

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