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lukanlast Wednesday at 10:48 PM2 repliesview on HN

"Where's Emacs or Vim of game engines which brings its own unique philosophy?"

All forgotten in obscurity.

When making a game, people are usually not so much interested in the philosophy of their tools, but shipping things with it as soon as possible.

That means working as expected.


Replies

enbuggerlast Wednesday at 11:18 PM

And then the forums and subreddits are flooded with miserable folks complaining about how destructive, inextensible and unpleasant to use those experiences are. This is not the problem of UI in engines itself, it's problem of how long it takes to bring it to acceptable state with all those moving parts. For UE, Unity and Blender it took decades.

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fodkodraszyesterday at 6:47 AM

To be honest for most developers editors are much alike. While Emacs and Vim guys debate on their philosophies and config files others just open their favourite editor/IDE and ship.

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